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VCFUD Chapter 2 - Leveraging Sequence Systems for Ehanced Vibe Coding: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios ...
gamedev.net/blogs/entry/2295882-vcfud-chapter-2-leveraging-sequence-systems-for-ehanced-vibe-coding/
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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
rockpapershotgun.com/rimworld-switches-engine-from-unity-to-the-devs-own-faster-waylith-engine-all-apparently-without-breaking-mods-somehow

DayZ creator Dean Hall says "our industry is rotting from its core" because of big-company "greed", aiming shots at Epic's Unreal and Unity
eurogamer.net/dean-hall-brutal-framework-ksp-epic-unreal-unity

Google and Unity unveil gen-AI game-making platforms, and demonstrate one of them with depressingly rubbish "dream game" Space Corridor
eurogamer.net/google-playground-unity-spark-gen-ai-game-creators

Game Dev Digest Issue #299 - Terrain, NavMesh, Marketing, and more: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios ...
gamedev.net/blogs/entry/2297080-game-dev-digest-issue-299-terrain-navmesh-marketing-and-more/

Tactics camera using Cinemachine: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
gamedev.net/blogs/entry/2296565-tactics-camera-using-cinemachine/

Working on this small game.: I had someone join my discord earlier. This is a second post about this game. If anyone would like to try or join the discord to ...
gamedev.net/blogs/entry/2296348-working-on-this-small-game/
VCFUD Chapter 4 - Point and Click Adventures with Vibe Coding: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news ...
gamedev.net/blogs/entry/2295887-vcfud-chapter-4-point-and-click-adventures-with-vibe-coding/

VCFUD Chapter 1 - Optimize for Promptability: Rethinking Modularity for AI-Driven Unity Development
gamedev.net/blogs/entry/2295881-vcfud-chapter-1-optimize-for-promptability-rethinking-modularity-for-ai-driven-unity-development/

Rapid Optimization with Vibe Coding: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
gamedev.net/blogs/entry/2295834-rapid-optimization-with-vibe-coding/
Atlandis: Character creation and more...: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
gamedev.net/blogs/entry/2295827-atlandis-character-creation-and-more/
Atlandis: Better blacksmith panel and some info about quests.: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news ...
gamedev.net/blogs/entry/2295772-atlandis-better-blacksmith-panel-and-some-info-about-quests/
Game Dev Digest Issue #286 - Design Tricks, Deep Dives, and more: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news ...
gamedev.net/blogs/entry/2295781-game-dev-digest-issue-286-design-tricks-deep-dives-and-more/

From Zero to Launch: My First Browser Game Release: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
gamedev.net/blogs/entry/2295744-from-zero-to-launch-my-first-browser-game-release/
Productivity techniques: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
gamedev.net/blogs/entry/2295693-productivity-techniques/

Removed border around the screen, added optional ads, added smoothing of randomization when gifts are dropped
gamedev.net/blogs/entry/2295612-removed-border-around-the-screen-added-optional-ads-added-smoothing-of-randomization-when-gifts-are-dropped/

Game Dev Digest Issue #269 - Shaders, AI Pathfinding, and more: GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news ...
gamedev.net/blogs/entry/2294706-game-dev-digest-issue-269-shaders-ai-pathfinding-and-more/

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