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id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack would be like making Skynet or ...
pcgamer.com/gaming-industry/game-development/id-softwares-former-co-owner-says-they-absolutely-wouldve-used-gen-ai-back-in-the-day-john-carmack-would-be-like-making-skynet-or-something/

'Thank you so much for the best weekend ever': The id Software gang got together at QuakeCon, and it sure looks like everyone had a great time
pcgamer.com/games/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time/

id co-founder John Carmack revisits Doom at QuakeCon: 'Still a great game after all these years!'
pcgamer.com/games/fps/id-co-founder-john-carmack-revisits-doom-at-quakecon-still-a-great-game-after-all-these-years/

AI instead of shaders? Carmack predicts new graphics trend: John Carmack compares classic pixel shaders to piston-engine airplanes. The analogy is too simplistic ...
pcgameshardware.de/Spiele-Thema-239104/News/John-Carmack-Pixel-Shader-Neuronales-Rendering-KI-Grafik-1549482/

“Sorry, Sandy” – John Carmack Regrets the End of the “Quake” Team: After the first true 3D shooter was released in 1996, numerous developers left id Software ...
heise.de/news/Sorry-Sandy-John-Carmack-bedauert-das-Ende-des-Quake-Teams-11347158.html

Game designer Sandy Petersen recalls how Quake's development "broke" id Software: id Software and GT Interactive released Quake in 1996, marking a significant ...
techspot.com/news/112902-game-designer-sandy-petersen-recalls-how-quake-development.html

Quake has "ruined" id Software: John Carmack apologizes after harsh criticism: Quake celebrated its 30th birthday a few days ago. A former employee at id ...
pcgameshardware.de/Quake-Spiel-28931/News/30-Jahre-Kritik-1546368/

An oldie but a goodie: John Carmack once told us Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure game'
pcgamer.com/games/fps/john-carmack-says-quake-arena-was-my-favourite-id-software-game-always-the-one-that-i-looked-at-as-a-pure-game/
John Carmack proposes fiber-optic loops as high-speed AI cache: The thought experiment began with a number. Single-mode fiber optics can now transmit data at 256 ...
techspot.com/news/111298-john-carmack-proposes-fiber-optic-loops-high-speed.html

Developer legend John Carmack: Fiber optics as an alternative to DRAM?: The current memory crisis has prompted veteran game developer John Carmack to consider ...
pcgameshardware.de/RAM-Hardware-154108/News/Entwickler-Legende-John-Carmack-Glasfaser-Alternative-DRAM-1497715/

Programming legend: “We had 16-megahertz CPUs and 640 KB of RAM.”: John Carmack, the technical mastermind behind many well-known shooters, has a special greeting ...
pcgameshardware.de/Retrospektive-Thema-214694/News/John-Carmack-35-Jahre-id-1494457/

Looking back at Catacomb 3D, the game that led to Wolfenstein 3D: Romero, Carmack, and colleagues discuss an oft-forgotten piece of PC gaming history.
arstechnica.com/gaming/2026/02/looking-back-at-catacomb-3d-the-game-that-led-to-wolfenstein-3d/

'We had 16 megahertz CPUs, 640k of RAM, floppy disks': John Carmack reflects on the hardware that made Wolfenstein 3D
pcgamer.com/hardware/we-had-16-megahertz-cpus-640k-of-ram-floppy-disks-john-carmack-reflects-on-the-hardware-that-made-wolfenstein-3d/

The cult shooters Doom and Wolfenstein might never have existed if their developer hadn't almost fallen off a chair
gamestar.de/artikel/kult-shooter-fast-von-einem-stuhl-gefallen,3447239.html

id Software released its first game 35 years ago today — Commander Keen title showcased John Carmack’s breakthrough side-scroller engine
tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine

John Carmack says NVIDIA DGX Spark runs at half of the rated power and delivers half the quoted performance
videocardz.com/newz/john-carmack-says-nvidia-dgx-spark-runs-at-half-of-the-rated-power-and-delivers-half-the-quoted-performance

John Carmack suggests the world could run on older hardware – if we optimized software better
techspot.com/news/107918-john-carmack-suggests-return-software-optimization-could-stave.html
John Carmack makes the case for future GPUs working without a CPU: John Carmack envisions a future where GPUs could function independently of host CPUs ...
techspot.com/news/105896-john-carmack-makes-case-future-gpus-working-without.html
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