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'Thank you so much for the best weekend ever': The id Software ...
'Thank you so much for the best weekend ever': The id Software gang got together at QuakeCon, and it sure looks like everyone had a great time
pcgamer.com/games/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time/
id co-founder John Carmack revisits Doom at QuakeCon: 'Still a great ...
id co-founder John Carmack revisits Doom at QuakeCon: 'Still a great game after all these years!'
pcgamer.com/games/fps/id-co-founder-john-carmack-revisits-doom-at-quakecon-still-a-great-game-after-all-these-years/
AI instead of shaders? Carmack predicts new graphics trend
AI instead of shaders? Carmack predicts new graphics trend: John Carmack compares classic pixel shaders to piston-engine airplanes. The analogy is too simplistic ...
pcgameshardware.de/Spiele-Thema-239104/News/John-Carmack-Pixel-Shader-Neuronales-Rendering-KI-Grafik-1549482/
“Sorry, Sandy” – John Carmack Regrets the End of the “Quake” Team
“Sorry, Sandy” – John Carmack Regrets the End of the “Quake” Team: After the first true 3D shooter was released in 1996, numerous developers left id Software ...
heise.de/news/Sorry-Sandy-John-Carmack-bedauert-das-Ende-des-Quake-Teams-11347158.html
Game designer Sandy Petersen recalls how Quake's development
Game designer Sandy Petersen recalls how Quake's development "broke" id Software: id Software and GT Interactive released Quake in 1996, marking a significant ...
techspot.com/news/112902-game-designer-sandy-petersen-recalls-how-quake-development.html
Quake has
Quake has "ruined" id Software: John Carmack apologizes after harsh criticism: Quake celebrated its 30th birthday a few days ago. A former employee at id ...
pcgameshardware.de/Quake-Spiel-28931/News/30-Jahre-Kritik-1546368/
An oldie but a goodie: John Carmack once told us Quake Arena 'was my ...
An oldie but a goodie: John Carmack once told us Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure game'
pcgamer.com/games/fps/john-carmack-says-quake-arena-was-my-favourite-id-software-game-always-the-one-that-i-looked-at-as-a-pure-game/
John Carmack proposes fiber-optic loops as high-speed AI cache
John Carmack proposes fiber-optic loops as high-speed AI cache: The thought experiment began with a number. Single-mode fiber optics can now transmit data at 256 ...
techspot.com/news/111298-john-carmack-proposes-fiber-optic-loops-high-speed.html
Developer legend John Carmack: Fiber optics as an alternative to DRAM?
Developer legend John Carmack: Fiber optics as an alternative to DRAM?: The current memory crisis has prompted veteran game developer John Carmack to consider ...
pcgameshardware.de/RAM-Hardware-154108/News/Entwickler-Legende-John-Carmack-Glasfaser-Alternative-DRAM-1497715/
Programming legend: “We had 16-megahertz CPUs and 640 KB of RAM.”
Programming legend: “We had 16-megahertz CPUs and 640 KB of RAM.”: John Carmack, the technical mastermind behind many well-known shooters, has a special greeting ...
pcgameshardware.de/Retrospektive-Thema-214694/News/John-Carmack-35-Jahre-id-1494457/
'We had 16 megahertz CPUs, 640k of RAM, floppy disks': John ...
'We had 16 megahertz CPUs, 640k of RAM, floppy disks': John Carmack reflects on the hardware that made Wolfenstein 3D
pcgamer.com/hardware/we-had-16-megahertz-cpus-640k-of-ram-floppy-disks-john-carmack-reflects-on-the-hardware-that-made-wolfenstein-3d/
The cult shooters Doom and Wolfenstein might never have existed if their ...
The cult shooters Doom and Wolfenstein might never have existed if their developer hadn't almost fallen off a chair
gamestar.de/artikel/kult-shooter-fast-von-einem-stuhl-gefallen,3447239.html
John Carmack says NVIDIA DGX Spark runs at half of the rated power and ...
John Carmack says NVIDIA DGX Spark runs at half of the rated power and delivers half the quoted performance
videocardz.com/newz/john-carmack-says-nvidia-dgx-spark-runs-at-half-of-the-rated-power-and-delivers-half-the-quoted-performance
John Carmack suggests the world could run on older hardware – if we ...
John Carmack suggests the world could run on older hardware – if we optimized software better
techspot.com/news/107918-john-carmack-suggests-return-software-optimization-could-stave.html
John Carmack makes the case for future GPUs working without a CPU
John Carmack makes the case for future GPUs working without a CPU: John Carmack envisions a future where GPUs could function independently of host CPUs ...
techspot.com/news/105896-john-carmack-makes-case-future-gpus-working-without.html